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Overwatch 2 - Shambali Monastery
I did the set dressing in this room, minor rock/architecture adjustments, and a preliminary lighting pass.

I did the set dressing in this room, minor rock/architecture adjustments, and a preliminary lighting pass.

Responsible for set dressing and signage.

Responsible for set dressing and signage.

Responsible for set dressing, signage, and final pottery props.

Responsible for set dressing, signage, and final pottery props.

Responsible for set dressing, signage, and final pottery props.

Responsible for set dressing, signage, and final pottery props.

Responsible for set dressing and blockout for mining drill gun.

Responsible for set dressing and blockout for mining drill gun.

Responsible for mining portion of backdrop (factory, mine carts, building out hillside with existing assets)

Responsible for mining portion of backdrop (factory, mine carts, building out hillside with existing assets)

Responsible for set dressing and minor architecture adjustments.

Responsible for set dressing and minor architecture adjustments.

Responsible for some set dressing in this room.

Responsible for some set dressing in this room.

Responsible for set dressing.

Responsible for set dressing.

Responsible for some set dressing

Responsible for some set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing and blockouts for brazier, candle holder, and bench.

Responsible for set dressing and blockouts for brazier, candle holder, and bench.

Responsible for some set dressing.

Responsible for some set dressing.

Overwatch 2 - Shambali Monastery

I'm super happy to share the work I contributed to the amazing Overwatch 2 map: Shambali. I was responsible for much of the set dressing throughout the map, the mining portion of the backdrop, signage, blockouts for some of the props, final pottery props, as well as bugfixing and some polish throughout the map. A huge thanks to Lucas Annunziata and Helder Pinto who I worked with on the map and received invaluable feedback from throughout the whole process. This was a huge team effort and I absolutely love the way this map turned out!
Finally, a huge thank you and extra credits to the rest of Blizzard Team 4!
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