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Overwatch 2 - Antarctic Peninsula
Responsible for prop outsource supervision, with some of these being handed off to me from Steven Rich. Thanks to Peter Lee and the concept team for concept assistance! Outsource studio responsible: Dragonfly

Responsible for prop outsource supervision, with some of these being handed off to me from Steven Rich. Thanks to Peter Lee and the concept team for concept assistance! Outsource studio responsible: Dragonfly

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for some set dressing

Responsible for some set dressing

Responsible for set dressing

Responsible for set dressing

Responsible for some set dressing

Responsible for some set dressing

Responsible for set dressing

Responsible for set dressing

Overwatch 2 - Antarctic Peninsula

I am very happy to share the work I did with our amazing team on Overwatch 2 map - Antarctic Peninsula! This map was so much fun to work on and is one of the coolest (haha) maps I think we've ever made. My main responsibilities on the map were set dressing the Ecopoint base and the Icebreaker point, as well as supervising the prop outsourcing for the map. I also did some bugfixing and optimization in the map. Huge props (hehe) to Dragonfly studio for being amazing to work with and absolutely slaying the props for this map. Also a big thanks to Steven Rich who handed off some of the props to me and taught me the ways of outsource supervision. Finally, thank you to Helder Pinto, Lucas Annunziata, Phil Wang, Julia Nguyen, Peter Tran, Molly Warner, Marie Lazar, Tim Wasson, Alysson Soares, Enya Oreshkin, and Airborne studios for all of their fantastic work and support in this map.
Finally, a huge thank you and extra credits to the rest of Blizzard Team 4!
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