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Designer Mat Balls

Designer Mat Balls

Panda House

I am fully responsible for everything in this 3D environment. It was modeled in Maya, textured in Substance Painter, Substance Designer, and Photoshop, and finally built, lit, and rendered in Unreal Engine 4.

The aim of this project was to focus on material exploration and how a material will age over time. This is why there is both the 'new' and 'old' versions of the environment.

This environment was based off an amazing concept by the talented Sylvain Sarrailh: https://www.artstation.com/artwork/PmExA4

This project was my first time creating my own materials using Substance Designer and it was a great learning experience. I cannot wait to use it more in all of my future projects.

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